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:: chronomancers ::
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TSR published a handbook about chronomancy called Chronomancer (nice name) back in 1995, describing the chronomancer class and the Plane of Time. But as this book is actually out of print, you have three choices if you want to use chronomancy into your campaigns, or into KaranBlade: You may search for this out of print book, you may wait until the third edition starts to describe chronomancy, or you may create your own rules for it...

Using the Tome of Magic (still available), you may find some useful information to create your own chronomancy rules, particularly the priest spells from the sphere of time. Anyway, you must still follow two basic rules about chronomancy: First, they loose one experience level per 100 years of travel along time. Second, they always have about 5% chance to end up at an alternative timeline while traveling and never come back. Other than that, of course, they cannot mess up with history, because if they do so, the gods will chase and stop them (and that is definitely not good for them...)

At Neat World, chronomancy is way too rare, and find chronomancers wandering by the lands is a really difficult task. The sages and wizards with outer planar knowledge may have a clue about the Plane of Time, but they will still be no real chronomancers. But there are some rumors still, about an icy desert near the Yang Mountain at Khitai, a place that freezes the time flow and keep everything outside... Only real chronomancers might have started this kind of stories, but nobody ever entered this desert and came back to tell the secret of it. Does the Black Desert really exists?

:: the black desert (still under construction) ::

 

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