Core Rulebook Accessories
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Monster Manual 2* -
This supplement to the D&D game provides descriptions for a vast array of new creatures, with an emphasis on higher-level creatures (Challenge Ratings 10 - 20) to provide experienced gamers with tougher foes to overcome.
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Races of Stone -
There is extensive information on the classic races of gnomes and dwarves, including new rules, information for interaction, new spells, and new magic items attuned to each race.
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Sword and Fist: A Guidebook to Fighters and Monk -
Sword and Fist is required reading for any player with a desire to create a specific type of fighter or monk.
The book contains paths of skills, feats, and equipment characters need to master in order to possess desired abilities.
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Defenders of Faith: A Guide For Clerics And Paladins -
Defenders of the Faith contains guidelines for creating specific types of clerics and paladins allowing players to build characters with specific abilities and personalities.
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Manual of the Planes* -
This comprehensive sourcebook provides Dungeon Masters with all the information needed to explore the most challenging and dangerous locales in the D&D game -- the planes of existence (the homes of demons, deities, and other beings).
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Psionics Handbook -
Includes valuable information about all things psionic: character classes/prestige classes, feats, related skills, monsters, powers, and much more.
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The Draconomicon -
An art-filled sourcebook for all things draconic in the D&D world. It includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies. Ideal for Dragonlance fans!
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Arms and Equipment Guide* -
This supplement to the D&D game is an invaluable resource with information about most fantasy and medieval equipment, including armors, shields, helms, weapons, books, tomes, holy symbols, pack animals, backpacks and gereral store items.
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Experts: A Comprehensive D20 Sourcebook* -
Experts, by Varhola, Knorr, and the SGDG, expands the world of TSR's Dungeons and Dragons and all related role-playing games by covering the unexplored and under-exploited of the professional non-player characters (NPCs) who make the background of every adventure, mission, and campaign.
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Warriors: A Comprehensive D20 Sourcebook* -
Warriors is a comprehensive D20 sourcebook for fantasy role-playing games that expands upon the description of the Warrior class in the 3rd Edition DMG.
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Legends & Lairs: Mythic Races* -
Mythic Races provides payers with 30 new detailed cultures for character creation. Each race is beautifully illustrated and details their history, gods, special skills, feats, equipment, and new prestige classes.
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Creature Collection* -
From the horrible Wrack Dragons to the intoxicating Brewer Gnomes, from the collossal Mithril
Golem to the tiny Bottle Imp; here is a host of new creatures for use in your 3rd edition campaign.
Sword and Sorcery books are published under the Open Gaming License and are 100% compatible with 3rd edition
rules and the D20 System.
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Creature Collection 2 -
Over 200 horrifying aberrations, undead and other creatures ready to corrupt or kill the most stalwart heroes.
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Relics and Rituals* -
What wondrous blade is this? What strange incantation is captured on that scroll? Ready to outfit your campaign
with a host of new magic items and divine and arcane spells? From trinkets to artifacts, from curious cantrips
to devastating rituals, Relics & Rituals has something new for every fantasy player and campaign.
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Relics & Rituals 2: Lost Lore -
The Scarred Lands are home to heroes who face the works
of gods. See some of the powerful magic they wield
in service to these deities or in defiance of them.
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Deities and Demigods* -
Deities and Demigods is a rules expansion for the core Dungeons & Dragons products. Like the Psionics Handbook and the Manual of the Planes, this product presents new rules that integrate seamlessly with the core rules, yet provide new avenues of game play.
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Touched by the Gods* - Touched by the Gods is a D20 roleplaying supplement that can enhance any fantasy campaign. It is filled with information on religious and secular orders, and the deities lurking behind them. Published under the Open Game License by Atlas Games™.
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Legends & Lairs: Spells & Spellcraft* -
This 176-page hardcover book will offer scores of new arcane and divine spells, new feats, rules for alchemical research and arcane libraries, and rules for new magical traditions.
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Spells & Magic: A d20 Guidebook* -
New Magic! Looking to add a twist to your campaign? Gemstones, mirrors, runestones, and dragon magic present new opportunities for adventure, intrigue, and danger.
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The Shaman's Handbook* -
The shaman is a master of the Spirit World and a powerful addition to any adventuring party. The Shaman's Handbook provides not only the class itself, but new prestige classes, spells, skills, feats, and magic items (including such new types as charms and fetishes). By Dragon Magazine regular and Shadowrun novelist Steve Kenson.
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The Book of Eldritch Might* -
Arcane spellcasters call power into themselves to serve their every wish. Harness their magic with this d20 sourcebook for all things arcane. Written by Monte Cook, one of the creators of D&D 3E.
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The Book of Eldritch Might 2 -
The power of magic can be summoned in many ways. Venture into new magical realms with this d20 sourcebook for all things arcane. At last! A new d20 arcane sourcebook, follow-up to Monte's award-winning Book of Eldritch Might.
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D&D Third Edition Hero Builder's Guidebook -
The Hero Builder's Guidebook for the Third Edition Dungeons & Dragons game comes packed with 96 pages of indispensable information for the creation of
truly unique characters.
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Enemies & Allies -
This invaluable resource manual contains information, statistics, and tables that any Dungeon Master can use to quickly and easily start out a campaign.
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Stronghold Builder's Guidebook -
This comprehensive resource details everything a Dungeon Master or player needs to design, construct, and play virtually any kind of stonghold (castles, fortresses, towers, and so on ) in a Dungeons & Dragons, campaign.
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Book of Challenges -
Book of Challenges is a compendium of traps, encounters, and minidungeons that Dungeon Masters can easily insert into any campaign of any level.
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Legends & Lairs: Traps & Treachery -
Traps & Treachery is the definitive d20 System resource for traps, tricks, puzzles, and poisons.
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Legends & Lairs: Seafarer's Handbook -
This sourcebook is packed with new rules for ship-to-ship combat, navigation on the high seas, and a variety of colorful locales in which to place a sea-based campaign.
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Alchemy & Herbalists: A d20 Guidebook -
Master alchemists and herbalists have many secrets to reveal, but only those who strive to become truly skilled at their craft can hope to master the art of creating the most powerful of talismans.
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Savage Species -
This supplement to the D&D game provides extensive information about creating and playing monstrous humanoid characters.
For everyone who wanted to play a Bugbear or even an Ogre, this is a must have resource.
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Fiend Folio -
The Fiend Folio gives D&D® Dungeon Masters and players information on creatures of every type, including dragons, but with an emphasis on fiendish monsters such as demons and devils. By James Wyatt, author of Oriental Adventures!
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Book of Vile Darkness -
Elements such as moral dilemma, slavery, human sacrifice, prostitution, and other sensitive issues will be treated in a mature fashion to allow players to add a level of complexity to their campaigns.
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Book of Exalted Deeds -
As the Book of Vile Darkness was a resource book on the most evil elements of campaign play, this title focuses instead on the availability of good resources and features in the D&D spectrum.
Campaign Settings and Accessories
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Living Greyhawk Gazetteer* -
Specifically designed for global participation among members of the RPGA
(Roleplaying Gamers Association), the Living Greyhawk Gazetteer is a
shared-world campaign. The changes that occur during the game change the
face of Greyhawk as events unfold among players across the world. Revolutionary idea!
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D&D Gazetteer - The D&D Gazetteer overviews the world of Oerth, the general setting for the Third
Edition D&D game. Oerth is a place filled with danger and intrigue. Players and
Dungeon Masters alike will start their campaigns here with a quick tour of the
most important areas, kingdoms, and personalities to be found within the land.
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Ravenloft -
The Ravenloft setting takes one of the classic roleplaying game worlds and brings it up to date for the Third Edition using the D20 rules system. Players assume the roles of brave adventurers facing ultimate evil in hopes of saving the world, all in a Gothic setting of high adventure.
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Ghostwalk -
This new setting for the D&D game is an undead city which allows players to interact with and play ghosts as tangible characters, an option which has never before been available to players. By Monte Cook and Sean K. Reynolds, two of the
greatest third edition designers!
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Kingdoms of Kalamar - This comprehensive sourcebook provides a wealth of information on the nations of Tellene, their history, their politics, and their people.
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Oathbound: Domains of the Forge - For eons upon eons, mortals have battled on the face of the Forge, gradually building a rich world of powerful magics, massive ruins, forgotten secrets, and complex politics. Now it is your turn...
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Nyambe: African Adventures - This eagerly anticipated campaign setting for the D20 System™ brings together high fantasy and African myth, legend, and history in a hardcover sourcebook of epic proportions for both players and GMs.
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Monster Compendium: Monsters of Faerun -
Players love monsters. And perhaps that means no book will be more popular with players than the Monster Compendium:
Monsters of Faerun. Each monster in the book-about 100 monsters in total-is presented with a quarter-page, full-color
illustration, a stat block, and both a D&D and a Forgotten Realms write-up.
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Magic of Faêrun* -
Magic of Faerun is the ideal product for Forgotten Realms and D&D(r) players wanting to add new magic to their campaigns. Readers will learn about the Weave and how spellcasters in the Realms manipulate the Weave's power to help them cast spells. They'll also learn how to create magic-wielding characters, monsters, and items for the Forgotten Realms or any other D&D setting.
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Races of Faêrun -
Races of Faerun is the ideal product for Forgotten Realms and D&D(r) players wanting to add new races to their campaigns. Readers will learn about the history of most well known races from Faerun, with detailed statistics and new
prestige classes specific to each race and/or region.
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Lords of Darkness -
This volume provides game-ready information featuring evil groups and individuals from the Forgotten Realms universe-the most popular fantasy campaign setting ever created.
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Faiths and Pantheons* -
Complete information for key gods, along with the powers and abilities granted to their most dedicated followers, and descriptions of supporting deities combine to provide this look at all the gods of the Forgotten Realms campaign setting.
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Forgotten Realms: Silver Marches -
The first detailed look at the Silver Marches.
This accessory provides a wealth of highly detailed information about one of the most popular regions of the Forgotten Realms world. In addition to new spells, monsters, magic items, and prestige classes native to the region, Silver Marches also includes a poster map and many detailed adventure sites.
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Forgotten Realms: Unapproachable East -
In addition to new spells, magic items, feats, character races, prestige classes, and a wealth of new monsters, this title in cludes descriptions of people, places, and unique cultural elements from throughout the region.
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Forgotten Realms: Underdark* -
This accessory provides a wealth of highly detailed information about one of the most popular Underdark race, the drow, in addition to multitudes of other below-ground species.
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Forgotten Realms: Serpent Kingdoms -
Chilling fireside tales describe the fell plans and foul actions of the horrors known as the Scaled Ones: lizardfolk, nagas, yuan-ti, and their sinister creator race, the sarrukh.
General Acessories
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Dragon Magazine (1 year subscription) -
Get ready to get into some good storming sessions, because Dragon is coming full fledge to bring 3rd Edition to the glorious days 2nd Edition saw.
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Dungeon Magazine (1 year subscription) -
Contains short adventures designed for the "Dungeons and Dragons" and "Advanced Dungeons and Dragons" games.
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Dragon Magazine Archive* - The renowned journal of Advanced Dungeons & Dragons gaming for the last 25 years is now available as a completely searchable CD-ROM. You can search for words, phrases, even juxtaposed words in any article printed in issues 1 through 250!!
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D&D 3rd Edition Player Character Record Sheets* -
D&D Player Character Record Sheets are the best way for players to keep
track of their characters' growth andevolvement during the game.
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Deluxe Player Character Sheets* - Each character folio is 4 pages long with space for campaign info. Plus spell sheets. Also bonus d20 Moders character sheets. Total 64 pages.
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Dungeon Master's Screen - The Third Edition Dungeon Master's Screen is a shield that allows the Dungeon
Master to hide notes, charts, and maps from players.
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Deluxe Dungeon Master's Screen - The tables on the back of the Dungeon Master's Screen have been revised and updated to comply with the changes made in the new version 3.5 core rulebooks released in 2003.
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Forgotten Realms Dungeon Master's Screen -
The first Dungeon Master's screen made for running a Forgotten Realms campaign!
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Adventure Dice Set - This set of seven polyhedral dice is all you need for any role-playing game.
Each pack includes: 7 polyhedral dice (4-, 6-, 8-, 10-, 12-, and 20-sided, plus a 10-sided percentile die). Colors vary. 1 vinyl bag (6-3/4 by 4-1/4 inches).
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Pocket Grimoire Arcane -
Pocket book for quick reference on arcane spells!
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Pocket Grimoire Divine -
Pocket book for quick reference on divine spells!
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D&D Miniatures Handbook - A brand new D&D handbook that details all aspects of miniatures use in roleplaying and head-to-head combat. As with other D&D accessories, this title contains new feats, spells, magic items, and prestige classes, and is one of the few titles that adds new base classes to the D&D realm.
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Counter Collection II* - Beautifully rendered in full color and packaged with an exciting D20 mini-adventure, more than 60 different creatures are represented, totaling more than 400 counters.
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Dungeons & Dragons Miniatures: Heroes - D&D proudly unveils an all-new collection of miniatures: the Heroes boxed set.
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Dungeons & Dragons Miniatures: Monsters - The Monsters boxed set includes 6 metal figures that depict some of the most well-known monsters in the D&D game: dire rat, orc, displacer beast, ogre, and two uniquely posed goblins.
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D&D Adventure Game -
The easiest way to learn how to play the Third Edition Dungeons & Dragons
game.
Adventure Sets
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Diablo II(r): To Hell & Back - The legendary Diablo and Diablo II
computer games come to life with the release of the tabletop Diablo II: To Hell & Back roleplaying adventure.
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The Sunless Citadel - A once proud fortress fell beneath the earth in an age long past. Renamed the Sunless Citadel, its broken halls are
home to nefarious races and malign creatures. This is the first adventure in the Adventure Path concept - eight adventures strategically
designed to hit the highlights of the Third Edition rules and bring characters from 1st through 20th level.
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Forge of Fury - Go into the depths of an ancient Dwarven stronghold and seek a lost horde of enchanted blades crafted by a master's hand. This is the second adventure in the
Adventure Path concept.
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The Speaker in Dreams - Characters travel to a large town to visit a fair, and find serious trouble. This is the third adventure in the Adventure
Path concept.
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The Standing Stone - Deep in the forest, evil awaits. A ghostly horseman is terrorizing a small hamlet, and the player characters must stop
him before he kills everyone. This is the
fourth adventure in the Adventure Path concept.
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Heart of Nightfang Spire - An ancient vampire returns to his place of power and begins to build a bloodthirsty cult. This is the fifth adventure in the Adventure Path concept - eight adventures strategically designed to hit
the highlights of the Third Edition rules and bring characters from 1st through 20th level.
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Deep Horizon - Deep Horizon, which follows in the tradition of The Sunless Citadel, is the sixth of eight adventures designed to take characters from beginner to advanced levels of play. Deep Horizon is for intermediate characters.
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Bastion of Broken Souls - Bastion of Broken Souls, which follows in the tradition of The Sunless Citadel, is the seventh of eight adventures designed to take characters from beginner to advanced levels of play. Bastions of Broken Souls is for high level characters.
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City of the Spider Queen - Designed to take characters from middle to high levels of play, this adventure ties in directly to events occurring in R.A. Salvatore's War of the Spider Queen novel series.
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The Witchfire Trilogy Book 1: The Longest Night* - "The Witchfire Trilogy Part I: The Longest Night" is a role playing game adventure set in the exciting "Iron Kingdoms" fantasy game world.
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The Witchfire Trilogy Book 2: Shadow of the Exile - In Part 2 of the Witchfire Trilogy, the PCs have another chance to stop the rogue sorceress Alexia Ciannor. After a perilous journey by steamship, the party will follow Alexia into the temple of a machine cult, resulting in a dungeon crawl like no other.
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Gary Gygax's The Canting Crew* - In "The Canting Crew," volume I of the Gygaxian Fantasy Worlds, Gygax explores the underworld of city life. Theives, their guilds, organization, a complete dictionary of the language they speak, the signs they use, everything a player or DM may want or need to know about the underclass is here. Gary Gygax is one of the original creators of D&D.
Other d20 Game-systems
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d20 Modern* -
Make it cool, make it modern! For all of you who miss James Bond, Cyberpunk, Realworld War, Shadowrun, Top Secret, or even Occultism themed adventures, this book is for you... It could be a bomb, but surpringly, it's one of the better RPG books ever released. Don't fear loosing the sweetness of the medieval settings from time to time, nobody looses when you make it modern!
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Revised Core Rulebook (Star Wars Roleplaying Game)* - Containing all the rules needed to play the popular Star Wars Roleplaying Game, this rulebook has been updated and expanded to include changes based on customer feedback and all-new Star Wars: Attack of the Clones material.
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Call of Cthulhu Roleplaying Game - Since the early 1900's, H.P. Lovecraft has been considered one of the top writers in the entire horror genre. Elements of his work have appeared over the years in numerous horror arenas, but now roleplayers can delve into a campaign centered around the author's popular Cthulhu Mythos.
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The Wheel of Time Roleplaying Game* - The Wheel of Time Roleplaying Game contains all the information needed to run a campaign in Robert Jordan's The Wheel of Time setting. Contents include all necessary classes, spells, variant magic systems, races, magic items, and monsters.
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Dragonstar: Starfarer's Handbook* - Welcome to Dragonstar, a boundless universe of magic and machine, science and sorcery. Intrepid adventurers explore the Outlands in starships powered by fusion fire and arcane rituals. Dwarven prospectors work veins of pure adamantite in remote asteroid belts, and elven loremasters conduct secret experiments in living space stations.
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Spycraft Espionage Handbook* - SPYCRAFT is a role playing game set in a world of dark secrets and high espionage, where players become larger-than-life super spies poised to take on threats of global scale –power-mad dictators, eccentric billionaire industrialists and much more!
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Silver Age Sentinels: D20 Edition - Introducing the ultimate role-playing game system for the superhero genre! Silver Age Sentinels invokes the themes and ideals of the Silver Age of comics placed in a modern context -- using the D20 system that everyone knows!
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Mutants & Masterminds (d20 System Superheroes RPG) - Brought to you by d20 system pioneers Green Ronin Publishing, Mutants & Masterminds has been designed from the ground up to be the definitive treatment of d20 superheroes.
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