| The Creator |
| Ballog |
| Diadria |
| Sembral |
| Kaldinsky |
Urban Gods, greater

" There are many gods on our lands, but only one was there… at the Creation."
The Holy Codex

|
The Urban Gods deal with the humanoid beliefs, feelings and struggles. Being much more
present on the civilized world then the Gods of Nature, these gods claim to be powerful and
immortal beings whose eyes can watch everything... The Greater Powers among the Urban Gods are described bellow. |
The Creator | Ballog | Diadria | Sembral | Kaldinsky
| Portfolio: | Space, Time, Creation, Truth... Almost Everything |
| Aliases: | The True God |
| Superior: | None |
| Allies: | Anthor, Kaldinsky |
| Foes: | Ballog, Diadria |
| Symbol: | A great ball of pure light |
| Wor. Alignment: | LG, NG, CG, LN, TN, and CN |
|
The Creator was the original God. He was the one who calmed the chaos at the dawn of time. He is said to have the greatest power of all the gods. However, even more than the other gods, he rarely involves himself in the working of mankind. He is seen to be withdrawn and reclusive, not involved in what happens in Near World.
|
| The Church | CLERGY: | Clerics, Specialty Priests, and Paladins |
|---|---|
| CLERGY ALIGN: | LG, NG, LN, and N |
| TURN UNDEAD: | C: yes, P: yes, Pal: yes |
| CHARM UNDEAD: | C: no, P: no, Pal: no |
Dogma: The priests of the Creator seek to bring truth and nobility to Near World. They act for their god in defending the innocent and weak, or those that lack the ability to defend themselves.
Major Centers of Worship: The Creator has temples in the cities of Soldur, Talantha, Bak, Niadia, and Sur
Affiliated Orders: The Creator has only one affiliated order: the Order of Truth, a group of noble paladins.
| Specialty priests (Truthseekers) | |
|---|---|
| Races Allowed: | All |
| Requirements: | Intelligence 10, Wisdom 12 |
| Prime Requisites: | Charisma, Wisdom |
| Alignment: | LG |
| Weapons: | All type B weapons |
| Armor: | Any |
| Major spheres: | All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromantic, Protection, Summoning, Sun. |
| Minor spheres: | Elemental (All). |
| Magic Items: | Same as clerics |
| Required proficiencies: | Etiquette |
| Bonus Proficiencies: | None |
| Special Abilities: |
|
| Paladin | Normal |
(The Lord of Chaos)
Greater Power, CE
| Portfolio: | Total Chaos, Nihilism, and Armageddon. |
| Aliases: | None |
| Superior: | None |
| Allies: | Diadria |
| Foes: | The True God, Anthor, Mahacto |
| Symbol: | A trident involved by flames |
| Wor. Alignment: | N, CN, LE, NE, and CE |
|
Ballog is the lord of chaos and all that is inherently evil. He is the lord of all the demons in Near World.
His main goals are the destruction of life and to plunge the world into chaos and darkness. It is said that Ballog seduced the
Balrog to his cause when he was a young emissary in the service of the True God. Ballog is
feared greatly by mortals of the world and the blame for all evil falls heavily upon his shoulders. Although Ballog does not have an
all-powerful church, he has many extremist underground cults. Most followers of Ballog tend to be lone agents who
attempt to seed the world with chaos and death.
|
| The Church | CLERGY: | Clerics, Specialty Priests, Anti-Paladins |
|---|---|
| CLERGY ALIGN: | CN, LE, NE, and CE |
| TURN UNDEAD: | C: no, P: no, Pal: no |
| CHARM UNDEAD: | C: yes, P: yes, Pal: yes |
Priests of the Lord of Chaos are commonly referred to as chaoslords, or chaosladies (which commonly retains higher positions among the cultists).
Dogma: The clergy of Ballog believe that the spreading of chaos and strife throughout the realm is the best way they can serve their god. Those who cross the clergy of Ballog must be tormented by the entire clergy until they have met a fate worse than death.
Major Centers of Worship: In Near World, Ballog is scorned by the general population. They blame him for all the bad things that happen to them. As such, the clergy of Ballog rarely act openly and they are forced to worship their god in secretive temples, usually very well hidden. The only region where Ballog is widely revered and accepted is in the continent of Dordread, particularly at the Isles of Disgrace, where the major temple of Ballog is set.
Affiliated Orders: There is only one associated order that follows Ballog: the Order of the Dark Heart. The ranks of the Black Fist consist of many warriors, with the paladins of Ballog leading them.
| Specialty priests (Chaoslords) | |
|---|---|
| Races Allowed: | All, excluding Uldras and Hobbits |
| Requirements: | Intelligence 12, Wisdom 15. |
| Prime Requisites: | Intelligence, Wisdom |
| Alignment: | Any Chaotic or evil. |
| Weapons: | Any |
| Armor: | Any |
| Major spheres: | All, Charm, Combat, Guardian, Healing, Necromantic, and Protection |
| Minor spheres: | Elemental (Fire and Air), Divination, Sun (reversed only). |
| Magic Items: | Same as clerics |
| Required proficiencies: | None |
| Bonus Proficiencies: | None |
| Special Abilities: |
|
| Paladin | Reversed |
(The Lady of Death)
Greater Power, NE
| Portfolio: | Death, Disease, Corruption and Darkness. |
| Aliases: | None |
| Superior: | None |
| Allies: | Ballog, Sembral |
| Foes: | Celenia, Anthor and Kaldinsky |
| Symbol: | A bleached white skull |
| Wor. Alignment: | N, CN, LE, NE, and CE |
|
Diadria is the queen of the dead. She rules over the dead with an iron fist. She is the presence that hovers over the terminally sick and wounded, waiting patiently for their soul. As such, she is one of the most powerful gods as everybody returns to her sooner or later.
|
| The Church | CLERGY: | Clerics, Specialty Priests |
|---|---|
| CLERGY ALIGN: | N, CN, LE, NE and CE |
| TURN UNDEAD: | C: no, P: no |
| CHARM UNDEAD: | C: yes, P: yes |
Dogma: Priests of Diadria worship death in all its forms. They seek to help cause deaths. A priest of Diadria will not willingly heal someone who is dying. They can use their healing powers to heal minor wounds, but nothing that could possibly cause death. Although serving the Lady of Death, priests of Diadria do not go on ruthless killing sprees. They prefer to wait for death to occur naturally.
Major Centers of Worship: The bulk of Diadria's worshipers are centered in Torann with large temples in the cities of Sur, Talantha and Niadia. The next largest temple is situated in the distant lands of Dordread.
Affiliated Orders: There are several orders of monks that hover around dead battlefields showing allegiance to the Lady of Death. It is rumored that their are several orders of assassins that work for Diadria as well.
| Specialty priests (Darkbringers) | |
|---|---|
| Races Allowed: | All |
| Requirements: | Constitution 10, Intelligence 12, and Wisdom 14. |
| Prime Requisites: | Constitution, Intelligence, and Wisdom |
| Alignment: | CN, NE, CE |
| Weapons: | All type B weapons, scourges, scimitars and scythes |
| Armor: | Limited to non-metal armors. No shield. |
| Major spheres: | All, Combat, Divination, Guardian, Healing (reversed only), Necromantic, Protection, Summoning, Sun (reversed only) |
| Minor spheres: | Elemental (Earth and Fire), Healing |
| Magic Items: | Same as clerics |
| Required proficiencies: | Herbalism, Scythe |
| Bonus Proficiencies: | None |
| Special Abilities: |
|
(The Lord of War)
Greater Power, CN
| Portfolio: | Battle, War, Fighting and Warriors. |
| Aliases: | None |
| Superior: | None |
| Allies: | Diadria, Mahacto |
| Foes: | Kaldinsky, Anthor |
| Symbol: | A hand holding an axe |
| Wor. Alignment: | Any |
|
Sembral is the lord of battles. They say that Sembral's influence can be felt in Near World by the continual wars that plague the land.
Sembral does not seem to care for the destruction warfare brings, only for the glory of battle. Sembral is worshiped
by many of the warriors in the realm because he symbolizes strength, courage and prowess in battle. Sembral is quick to anger
and even quicker to battle. He is impatient and always looking for a good fight. Due to his chaotic nature, Sembral will give favor to
any side in any given battle and will often switch sides to prolong the battle.
|
| The Church | CLERGY: | Clerics, Specialty Priests, and Warriors |
|---|---|
| CLERGY ALIGN: | NG, CG, LN, N, CN, NE, and CE |
| TURN UNDEAD: | C: no, P: no |
| CHARM UNDEAD: | C: no, P: no |
Priests of Sembral are commonly known as battlelords or battleladies (though priestess's of Sembral are not very common).
Dogma: The clergy of Sembral are in a continual search for battle. Most priests of Sembral are quick to anger and quick to fight anything that offends them. The faithful of Sembral will charge into battle when they see it, but should flee when against overwhelming odds. The clergy of Sembral will never seek to avoid a battle.
Major Centers of Worship: Due to his nature, Bak suits the battlelords designs for a city, and host the major temple of Sembral. There are many others, particularly at Soldur and Talantha.
Affiliated Orders: Sembral has many orders devoted to him. Nearly all the warrior guilds and mercenaries follow the faith of Sembral.
| Specialty priests (Battlelords) | |
|---|---|
| Races Allowed: | All |
| Requirements: | Strength 12, Constitution 14, and Wisdom 9. |
| Prime Requisites: | Strength, Wisdom |
| Alignment: | CG, N, CN, and CE |
| Weapons: | Any (no missile weapons are allowed. Thrown weapons which can also be used as melee weapons, such as warhammers, spears and daggers, are allowed but no bows or crossbows) |
| Armor: | Any |
| Major spheres: | All, Combat, Creation, Guardian, Protection and Sun |
| Minor spheres: | Elemental (Fire and Earth), Divination, Healing, Necromantic |
| Magic Items: | As for clerics and fighters |
| Required proficiencies: | Hunting |
| Bonus Proficiencies: | None |
| Special Abilities: |
|
(The Minister of Arts and Knowledge)
Greater (Intermediate) Power, NG
| Portfolio: | Art, Knowledge, History, Wisdom, and Philosophy. |
| Aliases: | None |
| Superior: | The Creator |
| Allies: | The Creator, Anthor and Celenia |
| Foes: | Ballog, Diadria, Maldread and Sembral |
| Symbol: | A book with a quill and ink pot beside it |
| Wor. Alignment: | LG, NG, CG, LN, and N |
|
Kaldinsky is the god of art, knowledge and philosophy. It is said that he knows everything that has transpired, but will not reveal anything but the smallest portion to anyone. He is extremely intolerant of ignorance and goes to great lengths to educate Near World.
It is said that Kaldinsky is loosing his power these days, appoaching a Intermediate Power level, and made an alliance with True God to maintain his church powerful.
|
| The Church | CLERGY: | Clerics, Specialty Priests |
|---|---|
| CLERGY ALIGN: | LG, NG, CG and N |
| TURN UNDEAD: | C: yes, P: yes |
| CHARM UNDEAD: | C: no, P: no |
Dogma: The clergy of Kaldinsky seeks to enlighten the world by bringing knowledge to all those in need. They run most of the schools and academies in Near World and allow anyone with the desire to increase their knowledge to come and learn.
Major Centers of Worship: Kaldinsky has at least a small temple in every town in Torann and Stonebridge. The largest of these temples are situated in Talantha, Soldur and Pravokia.
Affiliated Orders: There are several monastic orders that devote their lives to the pursuit of knowledge.
| Specialty priests (Scribemasters) | |
|---|---|
| Races Allowed: | All |
| Requirements: | Intelligence 12, Wisdom 14. |
| Prime Requisites: | Intelligence, Wisdom |
| Alignment: | NG |
| Weapons: | All type B weapons |
| Armor: | Limited to leather armors. No shield. |
| Major spheres: | All, Astral, Charm, Creation, Divination, Guardian, Healing, Plant, Protection, Summoning, and Sun |
| Minor spheres: | Elemental and Necromantic |
| Magic Items: | Same as clerics |
| Required proficiencies: | Ancient History, Local History |
| Bonus Proficiencies: | Ancient Language (pick one), Modern Languages (pick any two), Reading/Writing |
| Special Abilities: |
|
